Here’s one I prepared earlier…

Writing a blog tracking the development of a videogame isn’t anything unusual.  Tedious and self-aggrandising?  Yes.  Interesting and original?  Definitely not.  So how, then, do I liven things up a bit and make it even harder than it is already to write something worthwhile?  How about having written a large proportion of the bloody game ages ago?  Yes, that ought to do it. Continue reading