Maxwell Mouse on tour

I have no doubt it’s gone completely unnoticed that I have been keeping a rather low profile, blog-wise, in recent weeks.  There are numerous reasons for this, prominent among them being that I have been quite extraordinarily lazy but also, to be perfectly frank, there’s been very little worth writing about on the Maxwell front.  In my defence, I had intended to write this article a fortnight or so ago, but in a sudden and unexpected burst of activity, a couple of people – yes, real human beings and everything – approached me (completely independently of each other) about the possibility of producing some graphics for the game, so I spent a not-inconsiderable amount of time preparing documents, example artwork and level maps to help them get started. Said humans are also experienced and talented pixel artists, so I’m really looking forward to seeing what they come up with.  That and the fact that without a full set of graphics, Maxwell doesn’t happen.  Simple as that (no pressure, eh?). Continue reading